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Cache Array

1.18.0

Store current animation as array. Cache persisted between save.

Node Data

Display name

Cache Array

Internal name

Node_Cache_Array

Inheritances

Node_Cache_Array

Inputs

Surfaces

surface

Surface In

Range

int

Start Frame

int

Stop Frame

int

Step

Outputs

surface

Cache Array


Cache animation as surface array. If the output is being used in other nodes, it is recommended to play the animation at least once to capture the full range of frames.


This node can be used in Particle node to make animated particle.



Properties


Range
Start FrameThe first frame to cache (set to -1 to cache from the first frame).
Stop FrameThe last frame to cache (set to -1 to cache to the last frame).
StepThe frame step, 1 means every frame, 2 means every other frame, etc.



Commit History


1.13.0
  • Introduced

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