Cache Array
Store current animation as array. Cache persisted between save.
Node Data | |
|---|---|
Display name | |
Cache Array | |
Internal name | |
Node_Cache_Array | |
Inheritances | |
| Node_Cache_Array | |
Inputs | |
Surfaces | |
surface |
Surface In |
Range | |
int |
Start Frame |
int |
Stop Frame |
int |
Step |
Outputs | |
surface |
Cache Array |
Cache animation as surface array. If the output is being used in other nodes, it is recommended to play the animation at least once to capture the full range of frames.
This node can be used in Particle node to make animated particle.
Properties
| Range | |
| Start Frame | The first frame to cache (set to -1 to cache from the first frame). |
| Stop Frame | The last frame to cache (set to -1 to cache to the last frame). |
| Step | The frame step, 1 means every frame, 2 means every other frame, etc. |
Commit History
| 1.13.0 |
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